Thursday, January 17, 2013

Presentation Day

We did it!

It wasn't easy and many many drafts found their way to the recycle bin- physical and metaphorical.

Voila!




On the more general and positive side of the feedback given by those present, we were told that our project is exciting, that we were focused and in the right direction. One of the mentors even stated that he’s “dying to play it”. On the other hand, a concern was raised that due to the nature of the interaction the user’s inclination to participate in it might be simply dependent on his/her particular mood.

A few pointers we got:
  • It was brought to our attention that the flow of the interaction was not clear enough. One question was raised regarding how exactly the game is played, and if the user is simply expected to react to the system each time. We were also told to clarify how the flow of the game will match the timing of the traffic signal.
  • One question was raised regarding the synchronization of the game with the traffic signals: Are we in fact going to sync with municipality data and programs, or should we perhaps attempt to track the timing ourselves with the use of a photo-resistor?
  • The traffic signal count-down-timer feature was in general well received, although some comments suggested that we should rethink how and where to make this indication (one suggestion was on the pavement, since that’s where the user will focus his/hers attention while playing the game)
  • It was also stated that more thought should be given as to how to best present all the data we wish (points, timing, electricity produced) on the traffic light/ game surface.
  • Suggestions were made as to where exactly Street Simon should be placed. One opinion was placing the interaction near schools, children would perhaps be more oriented and inclined to participate in such interactions. This associatively reminded the commenter of the piano scene in the movie “Big”. Another suggestion was to even implement the game in building while waiting for elevators.
  • More debate regarding the game placement- in crowded or less crowded areas? Concerns were raised regarding potential over-crowding and accumulating lines to play the game (especially during rush hour), or even people fighting over who gets to play. 
  • Some proposed that too few pedestrians would more likely become an even larger issue, as playing the game alone, although possible, might not be as interesting and will not meet the goals of the interaction. 
  • We were advised to research busiest street times and areas and try to make some observations ourselves.
  • One comment stated that our study does not truly represent the user scenario as our presence influence the interaction. We were thus advised to conduct more passive observational research, in which pedestrians simply run into the unfamiliar game and we observe their interaction with it. 
  • Another opinion was that in fact the study conducted was efficient for the current stage of the project as a more basic exploratory phase.
  • The prototype demo: some thought it was a nice touch, some thought it was pointless.
  • As for the main objectives and focus of our product, some said they were fond of the social factor of the game and also of the electricity generation potential. Another opinion was that we should be more focused on one objective: Either passing the time in an enjoyable manner, connecting with others through crowd interaction, or producing electricity.
All in all the feedback was pretty positive, we took notes and have sort of an idea how to continue from here.

So long fall semester, hello exams period!


Wednesday, January 16, 2013

New Concept Video for Red Light Simon!

Team tydda is proud to present Red Light Simon's new concept movie!



  The song is by the local The Wake Up Suzzys and it is called A Lady's Man. Thanks guys :)

Our post-production efforts didn't go well so the green rectangles remained green. But the sound really helps understand the interaction, don't you think?

Tomorrow is this semester's big day and we were instructed to get a good night's sleep so- g'night!

Monday, January 14, 2013

New Concept Visualization

Our very own Doron and his adorable nephew Uri:




The pedals are aligned in a way that a number of people can play and will light up when pressed or when presenting another step for the player. The traffic light poll will include information regarding the time remaining, the current score and the watts gained.

Getting ready to shoot the new concept movie, a new and improved storyboard was made by Doron:



Rehearsing our concept presentation to the miLab mentors and staff this Thursday. Excited.

In the meanwhile, here's a nice Israeli red light related project we found the other day- 
enjoy!

Saturday, January 12, 2013

Shooting New Red Light Simon Concept Movie


Schedule for Red Light Simon Concept Movie:

08:30AM EARLY CALL :) Coffe+Pastery@TheBakery!
09AM-Location preparation – art props installment!
0930AN-Recording street audio
10AM First shot – Doron and Uri action into simon
1015AM Legs Doron and Uri(6y/o) playing simon close up
1030AM CLOSEUPS! HIGh5 Action
1045AM Long shot Doron and Uri
1100AM – Dana coming to red light -
1115AM Closeup Dana playing Street Simon
1130 AM Long shots Dana playing
1145 Uri Closeup
1200PM –Long shot Crossing Green light! Dramatic moment eyes crossing.
1215PM Green light crossing, another angle.
1230PM it's a wrap- splitting to editing and user study

Friday, January 11, 2013

IT'S ALIVE!

Yael and Dudi are evil geniuses that have created an Arduino based fully functioning Simon!


Pretty cool!

Tuesday, January 8, 2013

Tech Overview

Our system will consist of 2 individual “Simon’s” connected via Wi-Fi used to keep score and time between both players simultaneously.

Each Simon will be based on a piezoelectric surface, a unique surface that creates electricity when applying pressure to it. On this surface we will place colorful buttons that are meant to be pressed and will apply pressure on the piezoelectric surface along with an audio-visual feedback for the player.

The game itself will be managed using an Arduino chip that will be connected to the buttons and to speakers in order to produce sounds.

Main technological challenges:

1. Creating a significant amount of electricity and storing it
2. Connecting to the traffic light data center in order to time each game according to the length of the red light in each intersection (each traffic light has p to 12 different programs every day)

Sunday, January 6, 2013

Sketching Interactions

This week was a bit weird for us five. Trying to find the essence of the interaction and experience for the pedestrian that is about to become a player is not an easy job. After the animated storyboard we got a few new ideas and started to examine them. A sketch that we all agreed upon was drawn by Alex:

Doron added his own illustration for the game:

So as you can see, it's good that we didn't fulfill our artistic wishes and went with something that we are better in. That said, we changed the layout to be more like a line of buttons and added the timer and watts gained in the game. More issues are still to be determined:

  • Will the players depend on one another? Will they recreate a pattern and add one or just follow a computer-generated pattern and play against the clock (or green light)?
  • How will the pedestrian know that Simon wants to play with him or her?
  • How will strangers that wait in the same side play together?
  • Will the game end when the light turns green?
No rush, we just need to film and edit a concept movie. Oh wait.